Contains
mild spoilers.
Siege of the Dead or
Rammbock as it was released in Germany and the US as, is pretty much as gritty,
unpretentious and unremitting as you'll get.
Michael (Michael
Fuith) has returned to Berlin to hand his keys back in person to his long term
love who recently told him she's moving on. Finding her out, and barricading
himself in her flat with a violent ravenous plumber banging at the door he looks
out the window at a city falling apart under the weight of a virulent infection
turning everyone into rampaging murderers. Trapped with no food, no escape, no water, no
salvation from the TV or radio and a consuming concern for Gabi's (Anka
Graczyk) safety, the film begins with Michael in quite the dire straits.
First time director
Marvin Kren's aim for Siege of the Dead was for a modern zombie survival tale
taking inspiration from 28 Days Later and Colin. He wanted a tight
claustrophobic horror experience focused on tension, atmosphere and the
survivors reaction to the situation over out and out jumps, gore or unrealistic
heroism. Michael is the unlikely hero; he
starts in denial believing order will soon be restored, he runs and hides when
presented with any kind of danger and the companion he finds himself locked
away with, the plumbers assistant Harper (Theo Trebs) is not much better.
In many respects
it's yet another ground zero, derivative survival zombie story. A few
disparate people manage to survive the
initial tidal wave of attacks, they barricade themselves away from the bulk of
the problem, and desperately try to come to terms with what's happened,
while coming up with a plan they can all agree on as their next move. Yet, having
Michael and Harper and those few remaining survivors locked in their own
apartments so ordinary, with unlikeable traits and weaknesses, and setting the
whole drama in a single intimate set of apartments, somehow makes it all the more
believable, amplifying the tension and stress, and making the external threat feel so
much more visceral and un-ordinary. Michael and Harper don't fight the horde with improvised weaponry and new found strength, their relentless move from room to
room, is more forced, than by design, and the great unrelenting game of chase and hide is savagely honest and pathetically real.
If you've seen 28
days later, which of course you have, you'll know what to expect from the
infected-but-very-much-not-dead rabid running flesh munchers causing all the
trouble. White eyed, foaming mouthed and savagely primed
to chase down any sound or movement, they react as if they're permanently
adrenalized. Through an automated radio announcement we learn the
infection is spread through saliva and blood, the pathogen that's transferred
only affects the brain and full breakdown is ultimately triggered by getting overly stressed and not remaining calm. It's a nice little twist having stress, anxiety
and anger being the trigger to awaken the primal id and detach morality and restraint. It's also not the only twist either, with Kren having the confidence to give the zombies a weakness to flashing bright lights brought on with now having oversensitive retinas; again it's a nice touch which doesn't feel forced or implausible.
You'll notice I never mention the need to die, though I'm starting to chill as to whether the deadness I feel is a zombie
requisite trait necessarily needs to be physical or could just as acceptably be
the death of the super-ego, self, soul, will or whatever you want to call it.
Suffice it to say, they're nasty little buggers, they swarm in groups, never
seem to sleep and they give the survivors a lot of trouble in a zombie kind of way. Having them as
recently changed norms, albeit with snarly faces and white contacts also allows
this amateur budget affair to not worry too much about how they look with their
behaviour being the focus of what's important. That's not to say it all doesn't
look good; the rabid infected appear plausibly unpleasant, move with uniform
rapidity and when they do land a good
munch the subdued blood and flesh ripping is quite realistic and unnerving.
Siege of the Dead is
actually quite a short feature at just over an hour, but I have no complaints
as it's obvious Kren sacrificed length to keep the action moving and not
allowing the narrative pace to languish. I'm not one that feels a feature has
to be a certain length and many a film I've reviewed have been guilty of the opposite, dragging their heels and it's refreshing to watch something with the confidence
to move as it wants. It also never feels like anything is missing and the
ending is brutally succinct and satisfying. Acting wise, despite it's low budget, Fuith and Trebs give authoritative yet subdued performances that match the grey lens Kren chooses to portray the apartments and Berlin in its apocalyptic fall. Kren also pitches the contrast between resignation and despair and the intense need to get active and think quickly almost to perfection. The story isn't particular new or
invigorating, the characters do nothing to stand out, but Siege of the Dead is
quite the satisfying tight little zombie survival story and definitely one I'd recommend, if you have a spare hour, 6/10.
Steven@WTD.
No comments:
Post a Comment