Contains spoilers.
Hunt (Julian Wadham)
is in an undisclosed war torn Eastern Europe country looking for a band of no
nonsense mercenaries to help him find something. The motley group of ex
servicemen he recruits are lead by former Royal Marine D.C. (Ray Stevenson) and
the something he needs to find requires them to travel deep into the combat
zone and infiltrate an old army bunker. The premise is simple as is the set-up;
a group of mercs cut off, an old spooky dark Nazi bunker and monsters from the
grave picking them off one by one. I'd kind of guessed all this, I kind of knew
what was going to happen and it even all played out pretty much how I'd expected, but I
hadn't prepared myself at all for just quite how dark, suspenseful and most importantly
believable it would all be. Let me qualify a little. I'm not saying I genuinely
believe reality-phased seventy year old dead Nazi soldiers could occupy some
forgotten part of Europe, just that the manner in which director Steve Barker
has gone about presenting the mission, the combat, the soldiers and their
reaction to what is in effect quite the leap of faith is gritty, coherent and
real.
At the bunker
believing the site secure the soldiers begin their search, discovering remnants
of its previous Nazi occupation, sinister signs of unethical experimentation and the
rather macabre discovery of pile of corpses they believe is the result of a
local ethnic cleanse. The first sign the group may be a little bit in over the
head comes when they discover one of the bodies is still alive, albeit mute,
shocked and uncooperative, Götz (Johnny Meres) and the second is when the
perimeter is shot at by an unseen assailant.
The tension for the
first half of the film as the group settle in and the scene is set, is
borderline unbearable and Barker is a master at providing constant subtle
suggestions and reminders that things are not quite as they seem. If anything
when the gruesome, inhuman zombies dressed in full Nazi regalia did arrive it
was almost a relief; they were here and I could stop worrying about what they
would do when they did, as they were now doing it; if any of that makes sense.
The something Hunt
has been sent to secure by his unknown powerful backers is a unified field
generator which the SS were experimenting with to create super soldiers. The
idea was to unite both electromagnetic and gravity fields into a single unified
one and expose soldiers to it so they would effectively be outside space-time,
invulnerable and immortal. It's the Philadelphia experiment, except with
people, not boats, vibration or light. Dead Nazis phasing into reality
hell bent on sadistically dispatching anyone nearby to then suddenly pop out
again is all a bit far fetched, but it's an incredibly effective horror
mechanism. It's taking what is already a nightmarish concept; a reanimated
corpse intent on killing and giving it yet another even more terrible trait.
At least with a zombie you can shut the door, with these guys, you're never
safe and really it's all a bit of a paradigm shift. Merely playing with idea that space-time, reality
and life-death could be mutable and transient is scary, allowing monsters the
ability abuse this knowledge is terrifying. Operating outside space-time these impermanent undead are
also impervious to bullets and this includes shots to the head, as if
everything we've already spoken about isn't already enough. Derrida spoke about
zombies being disturbing because they blur the distinction between the living
and the dead and a failure to bring order to the life-death binary opposition.
The head-shot, the zombies Achilles heel still allowed the opposition to
ultimately be satisfied; not only removing that but deliberately pushing the
contradiction and inability to resolve this dichotomy, while introducing a
whole host of new ones, is what ultimately makes Outpost such an unnerving and
uncomfortable experience.
Metaphysical shenanigans aside, Outpost is still very much about the horror and pacing is key. Once the slow inhuman shufflers make their appearance the action, scares and blood become relentless. Soldiers die, heads are scratched, secrets are uncovered and
desperation drives the dwindling characters to try and do anything to stay
alive. Full of ever increasing intensity and brutality the character choice,
broken 40-somethings' over younger muscle bound jar-heads shines as the disparate
group comprehend and deal with the unremitting reality that they're probably all going
to die. The characters are brilliantly realised with depth intelligently gleamed from dialogue, behaviour, accent or costume with Barker never taking the easy option with extended exposition that would spoil the pace and atmosphere. It's a very well put together film and quite the cinematic tour-de-force with an eerie subtle sound track that enhances the constant feeling of disquiet and dread.
A gritty, genuinely scary and relentless dark
horror ride with great character acting, high octane military fire fights and
some quite gruesome sadistic murders it's a powerful first rate claustrophobic
horror. The narrative isn't without its faults and I did find aspects of the
climax and the events leading up to it a little
incongruous; mainly why a full frontal assault when they could just
'pop' where they liked and why such sadistic playing with the perceived enemy,
but I can understand the decisions from a cinematic perspective and I didn't
mind going along with it just to enjoy the ride. Easily the best zombie Nazi
horror I've seen, which is really quite the odd thing to say; recommended, 7/10.
Steven@WTD.
The Outpost is truly a gem. Pair with The Devil's Rock for a fairly solid theme night. Whatever you do, though, don't get lured into the Outpost sequels. The sequels are so bad they unfairly cast a pall over the original.
ReplyDeleteYou're the second person who's warned me about the sequels which is truly terrible news as I poised to order them all as soon as possible.
DeleteI'm also now dreading watching the sequels... :(
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