Showing posts with label mutation. Show all posts
Showing posts with label mutation. Show all posts

Wednesday, 13 September 2017

Resident Evil: The Final Chapter - review

2016 (UK / France / Germany / South Africa / Canada / Japan / Australia / USA)


Contains mild spoilers.
  
Well it's been a long ride for Alice (Milla Jovovich). Resuscitated with memory loss, attacked without mercy by the scourge of the undead and their corporate overlords, then over the decade hunted and beset by all the increasingly monstrous and depraved super mutants that director Paul W. S. Anderson could conceive. She's been shot, stabbed, sliced, diced and blown from the sky. She's been cloned, watched good friends die, learnt the dark secrets of her past and witnessed the world she knew torn a sunder. To say she's due a break is an understatement but with this instalment, it would appear Anderson might just be finally letting us, and her, enjoy some kind of rest to the madness.

Over the ten years and six chapters we've slowly but surely witnessed a profound cinematic transition to style over narrative, characters, or any real attempt at substance. It's as if someone gave control of the crazy dial to a young excitable boy and then kept ploughing him with coke long after he'd definitely had enough. From a gritty, claustrophobic and earnest debut, success turned into cash, then into budget, and finally unfettered approval to bring life to the most fantastical scenes and effects, and thus did story, congruence and any concerns for character arcs, in turn, fall to the way side. Part five was the epitome of action surplus; a cacophony of battles and over the top and never-ending lunacy that failed utterly to actually be engaging or rewarding precisely because of this deficit accrued. With The Final Chapter I'd argue that while the giddy young fella seems relieved from his sugar purgatory, this is for all intents and purposes the grand finale, and as such, why is there a want to temper things now. Whilst one can see a whisper of desire to return with Alice and the entourage to Racoon City, and to the intimacy and cinematic authenticity of where and when it all began, there's too much water under the bridge; too much superficial silliness to ever really think they could.

By now we understand that it's not the gold star action and cinematic wizardry that will let a Resident Evil film down but the downtime, the moments of peace between the double back flip, the Matrix style kung-fu, or the triple barrelled shot gun into the giant toothy flying mutant of doom (I think a Kipepeo). Yet I've seen The Final Chapter come in for a lot of criticism about how it's all been cut and spliced together. Ultimately I think it comes down to personal taste, as I didn't mind the frantic and chaotic shaky cam approach; in many ways recognising it as a nod to the perils and confusion of war. The fact that so much of it was shot in near darkness however, I did, especially as Anderson to his credit does manage to return the simple un-mutated zombie back to the forefront for a large swathe of the film, and it would have been nice if we could have really seen them in all their glory.

Another recurring problem I have by now, is Alice's invulnerability. I'm all for the epic hero, the Thor or Beowulf blessed by the Gods with incredible fortune as well as strength, but as all about her fall and as buildings tumble, one never get the feeling, not for one second, that's she's actually in any real danger. The problem with winning the no-win scenario, is how do you follow it but with an equally implausible one. It's the magicians conundrum. Day one it's escaping from a box, Day 100, it's escaping from a box suspended over the Grand Canyon, on fire with a rat in your underpants. Watching Alice, yet again dancing with the big Resident Evil brute +1, or the next CGI enhanced video game inspired super boss, there's nothing really new, never any real tension and no tangible threat. Yet again, dare I say, it's all a tad stale and insipid, and no, adding another rat or maybe a cat to the pants won't ever really fix the fundamental problem.

The Final Chapter isn't as bad Retribution but that would have been a hard thing to have accomplished. At least here there is a semblance of a narrative to make sense of the carnage, even it deviates on what we've been told before, and makes a mockery of all the heroes and villains that have come together to give her a final send-off, with what in effect are short meaningless cameos. Through in truth, if anyone is really watching Resident Evil for any semblance of a coherent narrative or intelligent by this point, they're way off the mark. With action this undeniably good I'd be hard pressed to say there isn't something of merit watching Milla's perfect death bringing choreography, or any of the big picture perfect explosions; and I did find some nostalgia in the final scenes despite them ending up an insulting mockery. So as I said, better than the last, but I had very low expectations - 4/10.

Steven@WTD.

Tuesday, 7 February 2017

The Girl with all the Gifts - review

2016 (UK / USA)


Contains mild spoilers.

Just when I was starting to think the modern zombie love affair was over, all bar the bell, along comes a film (and book) that just for a moment reminds me that all might not be lost. With a clear, brave and original vision, great determination, and exquisite competence, The Girl with all the Gifts instils hope, and acts as to remind, if we needed it, that the zombie is a timeless metaphor, reflective and responsive to the fears of each new generation and both malleable and submissive to always be open to change. It's that admission that The Walking Dead post-apocalyptic survival slog, and the jaunty, flippant and entirely throwaway zombie-comedy might not be the only games in town; that rehashing the same narrative, or telling the same joke with minor cosmetic change might not be the only way to draw genre fans back time and again. Yes we're reliant yet again on brave independent film makers with a modest budget but maybe what with all the critical acclaim there's always the chance some of this fearless and avant-garde spice will rub off on the big boys; and also I for one would be happy for keen enthusiasts to once again take point even it does mean the number of films released takes a massive hit.

Okay; perhaps I'm guilty myself of going overboard whenever the next shiny new zombie story arrives, as British director Colm McCarthy's zombie's look and feel borrows heavily from Danny Boyle and the 28 Days Later phenomena. Also the story, without spoiling too much, of a new hybrid / evolved species potentially rendering the old extinct and redundant, shares more than few parallels with I Am Legend. Yet there's enough ingenuity and nuance in the weave performed by writer M.R. Carey, and more than enough skill and style in its transition from words to picture that I'm happy to overlook any complaints of imitation or derivation. Anyway; aren't there really only seven stories in the world?

Glen Close may be the name that grabs the box office headlines but it's 12 year old Sennia Nanua as Melanie that will certainly garner all the acclaim when the dust has settled. Her portrayal as the innocent, bright eyed but ultimately cursed inmate is nuanced and faultless, and contrasts perfectly with the cold, stark utilitarian lead scientist Dr. Caroline Caldwell played by Close. Along with sympathetic and intensely conflicted teacher Helen Justineau (Gemma Arterton) and hard line Sgt. Eddie Parks (Paddy Considine) they perfectly capture the absurd, contradictory and desperate end of the world moral maze the story presents them with. Melanie is a human / zombie aberration torn, not born, into the world from infection in the womb. She shares the same vicious hunger to kill and eat, and yet she's also born with not just cognisant and rational thought, but perhaps, and this is the journey for both us, and the characters, the ability to control it.

Us zombie fans can be awfully annoying at times; stubborn and dogmatic that there's one way to do something; there's one zombie and he's dead, slow and Romero's prodigy. I still see pointless debate as to whether Boyle's not dead but infected are somehow not zombie, as if pulse alone dictates deadness forgetting that zombies were around and breathing well before the undead movement took them as one of their own and Romero finally applied the final death-nail. McCarthy's 'hungries' are vicious, flesh eating, fast, extremely dangerous and alive. They're also, and this is defining trait, utterly devoid of the humanity and more importantly self-awareness and cognisant empathy that made them who they were. They're rabid animals; actually worse; they're destructive entirely reactive automatons driven by insatiable hunger and nothing else. So they have a pulse? So what. McCarthy also isn't afraid to shock and disturb by presenting the zombies with a brutality that reinforces the no-win quandary those enforcing the imprisonment and experimentation are actually in. 

The Girl with all the Gifts certainly does better when the story sticks to the confines of the bunker / school, and the contrasting and clashing moral maelstrom of fear, necessity, desperation rubbing up against those small slithers of hope born from love and believing in the human condition. The action once the compound is breached and the group are forced to set out across the stricken over-run wasteland still shows signs of flair and originality, never content to becomes another derivative zombie survival yarn, yet it won't be what the film is remembered for. The Girl with all the Gifts is that shining ray of light in unending darkness, both as a narrative trope, and also as innovative and thoughtful movie in a plethora of mediocre. I loved it and perhaps the cinematic zombie might be quite safe after all - 8/10.

Steven@WTD.

Tuesday, 13 December 2016

Pandemic - review

2016 (USA)


Contains mild spoilers. 

Pandemic, subtitled Fear the Dead has a lot going for it. A gritty, broken and desperately cruel post-apocalyptic world. A complicated and some-what original zombie threat that at times is nail-bitingly scary. A sturdy performance from a cast full of recognisable faces. And a beautiful crisp clean transfer and audio track thanks once again to my European neighbours (though why I'm increasingly reliant on the French, German and Dutch for a Blu-ray version of a film deemed merely DVD worthy for the UK is frustrating to say the least.) Under the helm of director, and co-producer John Suits it's a low budget film that holds it surprisingly together with an energetic first person perspective (POV Point of View) approach that doesn't unravel, and a fearlessness to go outside, with wide, expansive shots and play with huge crowds of extras all at once. It's hard to put a finger on quite why it all doesn't quite work what with all the fine ingredients, and why the final result is when all is said and done, a tad tedious and dare I say quite forgettable.

Rachel Nichols plays Lauren Chase a CDC doctor, separated from her husband and daughter but one of the few who made it into the militarised safe zone. Though more than a little green she's given command of a small team and tasked to head to a school on the far side of Los Angeles to test and hopefully save eighty-nine survivors, and investigate why the crew sent before failed to return. The rest of the crew comprise of Gunner (Mekhi Phifer - Andre in Dawn of the Dead), the captain and muscle, Wheeler (Alfie Allen  - Theon Greyjoy) the driver and Denise (Missi Pyle), the navigator. 

It's all there; hindering their mission are quite the assortment of increasingly desperate and surprisingly well organised survivors, hordes of semi-psychotic crazies, and full blown terrifying zombie-demons you wouldn't wish on your worst enemy. Each stop on the groups little tour of downtown LA is full of suspense, action and ultimately maiming and killing, and yet it's also all rather derivative with much of its punch tamed by an aura of invincibility that seems to follow Dr Chase and troupe like a contrived guiding hand. Our heroes are crept up on, grabbed and jumped; and yes I know, small spoiler, they don't all survive, but watching wave after wave of crazy ultra-violent mad men and women chase, surround and swarm the group only for them to yet again make it clear by the skin of their teeth tests credulity and reduces the intensity fat too easily and far too early.

Then there's the infected. Suits really fleshes out a city in turmoil and the multi-faceted zombie threat; yet combined with the seemingly predetermined danger, and their varying contradictions, the many encounters which to begin with are pumped and explosive, soon deteriorate to feel rather forced, and even bewildering. The narrative too suffers from questionable decision making; none more so than going to all the trouble of presenting a dead city with empty streets full of carnage, and a desperate last ditch attempt to find some, any survivors; then suddenly having them drive past swatches of homeless vagrants; one of whom I swear was drinking coffee, with not a mention that they should perhaps stop and enquire how they were doing?

A lot of thought and effort has gone into the films zombie infection, fleshing it out with depth and subtlety. Rather than a generic The Walking Dead binary position Suits has contrived a five phase degenerating condition and made it central to the narrative. It starts rather safely with Level 1 and flu like symptoms and Level 2 and haemorrhaging, before level 3 and black necrotic blood, diminished mental capacity, confusion, and enough extreme aggression to fashion the threat needed for all this to be a thing. But it's levels 4 and 5 where things get interesting. Just when things looked like they couldn't get any worse level 3 patients suddenly go into stasis, hibernating with an extremely low heart rate. Then it's level 5 after some god awful demonic transmutation and it's bonies from Warm Bodies or the vamp-zombies from I Am Legend, and utterly inhuman and genuinely terrifying. The bulk of the action involves the group evading and combating the infected pre this final mutation; they're varying positioned crazy and confused; some desperate for aid, others increasingly violent and random, with even an odd bit cannibalism I think shoe-horned in as some clumsy zombie homage. They're all good; well presented and perfectly choreographed but I would have liked to have seen the level 5's a bit more prominently positioned and introduced a little earlier as their impact certainly elevates the film and once introduced it's hard to go back.

Pandemic has a lot going for it but ultimately struggles because of a few small decisions and characters that offer little to no reason to either empathise with or get behind. Also, John Suits, having managed to do the hard bit and get the first person camera view point to actually work, possibly over eggs it, with scenes that seem overly contrived to take advantage of the success, and as mentioned a zombie threat that gets too close too often only to impossibly be beaten back. An awfully bleak world, an apocalyptic shit-storm; there's certainly a place for films that truly paint the end of the world in a manner where there's no silver lining and it's good to see directors and writers shun the current, and cheap trend to align zombies with lighthearted and flippant. A high-octane zombie horror that's not afraid to bare its teeth, and definitely worth seeking out for a throwaway evening; but also struggles to ultimately hold it together or stand out - 6/10.

Steven@WTD.

Wednesday, 2 November 2016

The Dead Hate the Living! - review

2000 (USA)


Contains spoilers. 

Director and writer Dave Parker's low budget, tongue-in-cheek noughties zombie nonsense screams enthusiasm, spirit and passion, and clearly a lot of time and energy has been invested into capturing early eighties Italian esoteric absurdity and mashing it with the high energy pop-influenced horror comedy that proceeded the decades after. And in many ways it works; one moment dark, strange and uncomfortable, only to seconds later shake off all pretence, and entertain with a more literal, whimsical and contemporary look and feel. It's a unique experience, exclaims Tom Savini on the cover, and I can't argue. The thing is, and looking at it as a complete work, this schizophrenic approach has also led to a film that’s undeniably a bit rubbish. Putting aside the poor pacing; a slow start is a given flaw in amateur horror, and the forgettable and generally uninteresting characters, the biggest problem with The Dead Hate the Living! is the disjointed and utterly unconvincing story. At no point does it ever appear Parker knew where he was going with a tale that seems to be built on random and confounding directorial and narrative decisions. Though maybe that's the point and the continental je ne sais quoi I was alluding too; and there's no doubting the feature is quite the experience…

No doubt Parker thought turning the tables on young and naive teens playing at making their own zombie opus such that they themselves become the stars of the show was clever and original. And it is, with the springing of the joke as dramatic, bloody and entertaining as one could hope. It's the bits leading up and the bits after that’s the problem with Parker seemingly struggling to really know what to do other than play it cliché, corny and hope the narrative itself would telegram the next obvious steps.

The first mistake first time b-movie film maker David Poe (Eric Clawson) makes after discovering the hidden, dark and nefarious lab complete with intimidating coffin was to persuade the rest of the vulnerable and remarkably gullible crew to see it as a good thing to incorporate the corpse of Dr Eibon (Matt Stephens) in their feature, arguing who wouldn't want to watch a Night of the Living Dead film with real dead in. The second, was put his body back into the strangely inscribed sarcophagus. The third, and definitely the one with most post-regret resonance would be plugging it back in and getting your leading man to place the nearby medallion back into its central socket all the while shouting about opening the gates of hell. I'm always torn when narrative is so staged, as to whether I feel it's all brilliantly cheesy, or dreadfully insulting; and the truth is probably both. I know a laughable unforced mistake is at the heart of the zombie trope, but this is perhaps going too far, as at no point watching was I ever thinking, heck screaming, anything other than what the f are you doing?

With the zombies out the chamber, so to speak, it's part slasher, part cat and mouse, part traditional low budget zombie, but plenty of the same baffling survival tactics from the survivors, and nonsensical world domination from the now fully locked and loaded zombie master. So there's some back story explaining his wanton desire to see all the living dead because his wife died of cancer and his desperate search to find an answer so he could break the veil. What doesn't quite complete the narrative though is why he'd shove her now successfully animated zombie shell on a slab in the morgue with all the other stiffs to be killed so easily by the now desperate rag tag survivors. Again, I don't think overthinking it would be good for me. What we need to know is he's an undead lord, turning the key didn't just resurrect his beardy arse but threw the whole hospital in to some space time limbo, and a pivot between the real world, and the world of the dead (think The Beyond and Army of Darkness), and he has quite the motley assortment of mutant zombies ready to help him with his scheme. 

Later, with Parker seemingly running out of ideas these towering, monstrosities Barker Hell-raiser inspired zombie-demons are joined from nowhere by a plethora of Romero clones who act and behave according to all accepted traditional tropes, except they're easily fooled by men with the right bit of make-up; which is handy as that's all David and make-up artist Paul (Brett Beardslee) have at their disposal. Refreshingly they both look and act the part, and I can have no quibbles for what was obviously a small budget. Gore and effects are always in your face too, but though it has its moments, it could never be a film that could be considered dark; the light and trite dialogue make sure of that.

What we have again is a baffling little zombie movie that somehow kind of works because one is able to transcend critical analysis to actually find enjoyment in, and despite, obvious mediocrity. The plot, a baffling, incongruous mess is more than often entertaining, the characters, bar Paul and perhaps Topaz (Jamie Donahue) are dry and hard to get behind; yet as vehicles to react to the zombie threat there's merit to their laboured and uninspired presentation. Matt Stephens is undoubtedly the star of the show and his camp and excessive b-movie performance warrants acclaim despite appearing somewhat ham-strung again with writing and directorial decisions that don't seem to want to ever push him beyond what you'd expect. So, an odd zombie film that demonstrates an awful lot of potential yet seems happy to squander much of it by being a little too scared to really stick to the dark recesses itself suggests; instead becoming a half-way safer and more whimsical house, that satisfies neither position. Still, there is fun to be had with some genuinely nice touches, and as Savani said, it's certainly unique - 4/10.

Steven@WTD.

Monday, 31 October 2016

Z Nation - review

2014 (USA)


Contains mild spoilers.
  
Season 1 Season 2

It was a comment on reddit I think, that had me return to a Syfy original zombie series I'd already written off as tedious, derivative and totally unnecessary. 'The best series you're not watching' it read and then went into detail why. A cursory glance at social media and reviews seemed to back this up so maybe I had been all too quick to pass judgement? Well, I will maintain it really does struggle to get going; episode one especially has more to criticise than to praise, but as episode six came to its dramatic conclusion I realised not only was I seriously emotionally affected with what I'd watched, but I was genuinely invested in the characters, world and the story Karl Schaefer and Craig Engler had fashioned.

If you'd dismissed Z Nation as a poor man's The Walking Dead, as I had, then you couldn't be more wrong. Z Nation is very much its own thing; more self-aware, more frivolous and hyper-realised, and if we're honest all the more imaginative for it, invited to play with larger than life ideas and have more fun with the post-apocalyptic premise. Zombie Tornado? Why not. Zunami (Zombie Tsunami aka large TWD super-herd)? Let's not only dedicate a whole episode but have the idea an intrinsic and coherent part of the world. By not taking itself quite so seriously ideas that would not have made the more sombre and serious zombie cut are not only allowed to be played with but are allowed to integrate without ever feeling forced. It's the z-nation apocalypse and absurdity is very much a part.

Don't mistake this for a light flippant comedy though. Z Nation can still be dark and the post-apocalyptic world presented, is real and well-formed, and really not a nice place to be. Cannibals, mutated and nuclear zombie hybrids, zombie-bears, crazed resurrection cults and the aforementioned Zom-nado. Death is still the only true and singular fate all the survivors can expect and Schaefer and Engler aren't afraid to both wield the axe but to have the characters emotionally resonate to the carnage and misery. They're also happy to throw good bit of blood and gore into the mix, with some truly top-tier cringe inducing moments of excess. The zombies themselves are also excellently presented, as they probably should be by now, I mean it's an industry in itself, and it's refreshing, when compared to TWD as it heads into Season 7, to have the main guys and gals back as the primary post-apocalyptic danger.

As with the story The Asylum haven't been afraid to have some fun with our undead chums. Note, we're not talking full scale zom-com farce but increased license to bend the pre-existing post-Romero / TWD template. They're slow, dead and rotten gut-munchers, yet they're also fast when young and fresh, and there's even some behavioural play with narcotics. Then there's Murphy. Murphy is the corner-stone that keeps Z Nation moving and ensures it doesn't become the usual The Asylum derivative, confused and meandering zombie mess. Episode one sees this complicated anti-hero injected, against his will it should be added, with a highly experimental zombie vaccine moments before he's attacked and bitten. He survives, though in some zombie human hybrid condition that's not been kind to his looks, but has granted him immunity from attack and as the series progresses some kind of power to influence those who he himself infects either via blood or saliva.

In the final episode we learn the rather convoluted origin story with nefarious scientists and a viral cocktail including the flesh eating narcotic Krokodil, a pinch of Ebola, some bio-weapon tech from Kazakstan, and even a sample from some poor Haitian voodoo sufferer; and while the tick-list of all things particularly nasty makes little sense, it made for great television. It was also refreshing to hear the actual term 'zombie' in what I refer to as post-zombie storytelling; rather than presenting a world where the term and concept had never been conceived. 

As episode thirteen concluded and the season wrapped I realised not only was I extremely excited to get to see Season 2 and the outcome of the rather large and painful cliff-hanger, but I wanted to continue my journey with this odd rag-tag motley crew. You'd have been hard pressed, an episode or two in, to make the case that any of Murphy (Keith Allan), Roberta Warren (Kellita Smith), 10K (Nat Zang), Doc (Russell Hodgkinson), Citizen Z (DJ Qualls), Addy (Anastasia Baranova) or Mack (Michael Welch) particularly stood out as anything other than second tier actors struggling with a second tier-script. Yet by the end, each and every one stood tall, emboldened and clearly at ease with their roles; the actors clearly growing alongside their characters. Z Nation surpassed my expectations and I truly feel I need to apologise not just for passing judgement so quickly, biased by past The Asylum / Syfy, zombie, if we're honest, dross, but by my less than favourable throwaway remarks ever since. Z Nation isn't dross; isn't second rate or unnecessary. It's fun, engaging, lively and brilliantly written and constructed post-apocalyptic storytelling, and I'll honestly reiterate, it could well be the best horror TV you're not watching - 7/10.

Steven@WTD.

2015 (USA)

2016 Spirit Entertainment Limited Blu-Ray R(B/2)

Season 2

The first thing that strikes an episode or two into season 2 is that here is a team who truly know they're on to a winning thing. Gone are any doubts or hesitation; in is unbridled passion and enough reckless abandon to really push their zombie comedy / horror / action formula to an all-time high. At a time the genre, and especially The Walking Dead, could perhaps be accused of becoming a tad stale, it's refreshing that there's a zombie program that has but one goal, to entertain, and is happy to throw out all the stops to make this a reality. Perhaps Z Nation works precisely because it timed it's two finger salute to all that was dark, serious and emotionally draining at the right time, but whatever the reason, it feeds the frivolous and openly silly approach to the apocalypse hunger perfectly, and with season 2 happily turning the dial up to 11 I couldn't be more happy.

Zombie aliens, a hilarious nativity spoof, zombie-plant hybrids, radioactive zombies, anthrax-zombies and even an undead cameo from George R. R. Martin; Z Nation has never been scared to play with the let's say more out-there and generally goofy ideas other zombie shows wouldn't dare touch. With Season 1 setting its foundation, Season 2 is off the hook to genuinely do what-ever-the-hell it likes and totally get away with it too. With the again, now secure cast, totally in control of their now seasoned and serious apocalyptic bad-ass characters unfazed by anything new thrown at them, the juxtaposition of their prosaic, stoical reaction to the off the scale stupidity introduced by the writers is perfectly framed. Even when pushed to the absolute limits, as UFOs melt cows, aliens attack, wise zombie men appear complete with zombie camels, and astral bodies float around the room, it's hard not to side with the characters, sigh of course, and just go along with it; though with a huge grin.

It's not without its moments of sadness and poignancy however scattered; it is the apocalyptic wasteland after all. And though characters leave us; Cassandra (Pisay Pao), which I personally felt became an inevitability with what happened at the end of Season 1, and Mack Thompson (Michael Welch), which though sad opens Addy up for better development; new and recurring characters more than make up the slack. With the group and their dynamic established it's good to see there's no let up to their character development, with even the confidence to add some backstory though satisfying flash-backs. A series like this lives and dies with the detailing of its characters and their relationships and Z nation series 2 carries no dead weight. It also lives and dies with its action, gore and witty stories, and here again it never disappoints.

Bigger, louder, brasher, Z Nation Season 2 is triumphant beer induced slap in the face fun and a much needed post-apocalyptic no holds party. Zombie gun-toting silliness with a swagger it's easily worth - 8/10.

Steven@WTD.

Monday, 26 September 2016

Pirates of the Caribbean: Dead Man's Chest - review

2006 (USA)


Contains spoilers.
  
One bloody monkey. That's all it took to dictate whether or not Gore Verbinski (director) and Jerry Bruckheimer's (producer) second hokey Pirates of the Caribbean adventure would make for a zombie movie review or not. One bloody monkey. You see, I don't think Davy Jones's crew, though gnarly, dark and ugly, really make the zombie cut. I know they're century old degenerates, in both mind and body, and forced to an eternal servitude of murder, rape and pillage across the high seas, but for the most part they're cognisant, and seem pretty enamoured with their whole predicament. Now, like in my review of the previous film there's certainly some zombie ambiguity to the crew what with all the immortality and curses, and it is the Caribbean and voodoo with priests with funny bones and what-not; but there's just not enough groaning and mindlessness. It all comes down to one bloody monkey and you probably, like me, even missed his zombification at the end of the first film, where the long credits fade and it's Barbossa’s pet back with the cursed gold coins of Cortés in Isla de Muerta's. A thirty odd second bit of throwaway fun with the little shit stealing a piece, and wham, a zombie-monkey and here we are.

What to say about the film? It's every bit the triple-A bombastic multi-million pound spectacular it's billed as. It's Johnny Depp , Orlando Bloom and Keira Knightley all doing what they're paid audaciously stupid amounts of money to do. It's wall to wall ridiculous and jaw dropping effects; an extravagant non-stop roller-coaster of fun, and a tremendous way to spend a family Sunday afternoon. It is perhaps a tad long, at two and a half hours and it's also perhaps a little more contrived and forced than the first; but the high jinx high-seas tale of treachery, redemption and friendship is strong and competent enough to deliver every bit the perfect level of low brain escapism.

It's also every bit the part of something greater. You see, Dead Man's Chest is part one of a two film story arc shot simultaneously with the third PoC instalment, At World's End. As such I've seen it compared to The Empire Strikes Back; an unresolved journey movie that leaves more questions than it answers. Whilst Davy Jones's heart is turned over to the East Indian Trading Company's Lord Cutler Beckett (Tom Hollander), and the Kraken is overcome so that Elizabeth, Will and the crew can make their escape the film is chock full of hanging threads, none more so than the fate of Captain Sparrow, last seen being dragged to the depths of the sea. We could also, if we wanted to be cynical, strip the film down and argue that there's actually very little meaningful content, and that the film is really just a rather drawn out two and half hour long tease for a climax we'd have to wait another year to get. Also, that a great many of the long elaborate sequences, such as Captain Sparrow's capture and on the island ruled by cannibals, or the extended three-way in-fight on Isla Cruces are rather unnecessary contrived filler, and if merged with the second film and given a rather frugal edit they'd both benefit. I'm not sure though, for as much as the critic in me agrees with all this, I did actually enjoy all the superfluous goofing about and maybe that's what the film is ultimately all about.

So this zombie monkey. As I stated in the previous film's review, the curse is actually more about looking undead than actually being undead, and though appearing as a ghastly ghoul when the moon is out might not be everyone's cup of tea, the immortality and a imperviousness that comes with the condition probably more than compensates. So perhaps he's not quite a zombie; but Jack clearly calls him undead and demonstrates his unique selling point with a close quarters gun shot during a trade with obeah priestess Tia Dalma (Naomie Harris) to discover the location of the Flying Dutchman. And its crew? Not really zombie either, with looks more akin to undersea creature hybrid mutants, and temperaments closer to the particular nasty and uncouth pirate crew their reputation alludes to. And also while they may well be under the command of Davy Jones, as said, they don't seem particularly upset about carrying out his wishes.

So not really a zombie film and even the undead monkey is perhaps probably a bit zombie suspect; still ambiguity is at the heart of zombie myth and Barbossa has come back, albeit briefly at the end, from a state that was most definitely dead. It's also the Caribbean and voodoo; and as I've said before, part four, On Stranger Tides does promise no question gut-munchers (well maybe not quite, as remember this is Disney and family friendly fun), and we're now at least one closer. Fully deserving of its accolade as fastest film ever to gross over $1 billion in the worldwide box office at the time, and fully deserving of all the popular plaudits I can't really fault it as a great pop-corn action spectacular, and recommend it wholeheartedly for a family treat. Albeit as said, have At World's End sat ready in the wing to finish the story, which I'll be no doubt doing too, and also hoping that bloody monkey has done one so I can skip another nearly zombie film - 7/10.

Steven@WTD.

Saturday, 23 July 2016

Day of the Dead 2: Contagium - review

2005 (USA)


Contains spoilers.

I'll cut to the chase. Ana Clavell and James Dudelson's unofficial sequel to Romero's seminal Day of the Dead is a long winded, incoherent, uninspired and quite frankly shoddy piece of film making that should come with an apology. Make that two; one for actually thinking it was ok to release what can best be described as meandering, pointless and confused soap opera cross cum episode of the x-files in that state, and two, to Romero, for trying to take advantage of a fan favourite's namesake, instead tainting its legacy forever by association.

So what's wrong? Let's start with the zombies. You'd think at the least; given the blatant lack of effort, competence or savviness of all involved, that they'd be able to follow the Romero undead template, given, you know, the whole sequel what-not. But no. Never have I come across such a convoluted incoherent miss-mash of ideas; that maybe if part of a zany silly zombie spoof might have had some merit, but here, acting as the central narrative pillar in quite the serious zombie melodrama it's incredulous. First there's a soviet spy plane, a crazy Russian pilot with vials of a highly infectious recombinant virus of unknown origin, a memorial hospital, an outbreak, then a thirty year gap. Then there's a new age psychiatric doctor out with four patients enjoying the peace and tranquillity of a grass verge, the discovery of a lost and forgotten thermal flask and the lack of foresight to not open it. We've come to expect a certain level of contrivance and naivety in the precursor to a main story and recognise that it's all part of the great zombie hyperbole; so as daft and convoluted as all this is I'm kind of ok with it. It isn't really what I'm talking about.

It's the zombies themselves. Clavell and Dudelson's nonchalant attempt to explain the disparities, as a side effect of each hosts differing reactions to the DNA tampering virus ultimately fails and the multitude of undead we're left to make sense of is nothing but confusing and insulting. There's Isaac (Justin Ipock), Emma (Laurie Maria Baranyay), Doctor Heller (Andreas van Ray) and the gang who were first exposed and these guys are kind of cognisant mutating-larvae zombies with a kind of shared consciousness and meta-physiology. They're hungry gut-munchers and dead, but they're self-aware even able to demonstrate restraint. Then there's Marshall (Joe C. Marino) the warden who was bitten by Emma; he changes quickly into a b-movie monstrous mass of sinew and muscle hell bent on dishing out as much indiscriminate carnage and death as possible. Then there's everyone else and they're kind of just normal zombies albeit some shuffle, some run, some jump and some spasm about like defective crabs. It's all a perplexing mess and makes absolutely no sense whatsoever, which is a major problem as the slow unveiling of all this is pretty much the entirety of the narrative.

That's not quite true. There's, a good old Italian 80's inspired army vs undead slaughter-fest to start things off and while it doesn't hold up to any kind of scrutiny it definitely possesses the so bad it's good vibe. Then there's the ending; an almost comical explosion of violence and carnage that swings between audacious farce and serious Romero-esque satire without any conformity, and again there are moments I found myself quite enjoying what I was seeing. What we're talking about, and the problem is all the stuff in-between; a vast vacuous meandering lazy meh. A drawn out hokey b-movie cum soap opera with a single-story thread, that as said above is bafflingly incoherent and just tedious.

By far and away not the worst film I've reviewed it's still quite the all-round disappointment with a bewildering narrative, perfunctory if we're being polite, effects and make-up, and a music score that does nothing but mock and deride the action I believe it was commissioned to flatter. What occasional good performances there are; and there are some, are lost behind the all too many that are not, and if we're honest were ultimately doomed with a script that does nothing but fill for well over an hour.  A lazy production you'd be doing everyone a favour with if you just pretended didn't exist - 2/10.

Steven@WTD.

Thursday, 23 June 2016

Resident Evil: Damnation - review

2012 (Japan)


Contains mild spoilers.
  
Right. Resident Evil: Damnation, the CGI follow up to 2008's animated snooze-fest Resident Evil: Degeneration, and not to be confused with the increasingly contrived and style over substance live action nonsense fused together by Paul W.S. Anderson and wife Milla Jovovich. And I wasn't optimistic. I'll be honest, I really struggled with Degeneration. I found it hard to digest, so utterly lacking in joy and life that it took me three sittings and a lot of caffeine to actually get through it at all. It's wasn't bad per se, with better than average animation and a competent, if utterly derivative story; it was just that the experience was akin to watching a long scripted and rather tedious video game being played out by someone else. Now, while that feeling hasn't been completely shaken off with this second outing, I'm pleased to report that things have significantly improved in all other areas.

It's another elaborate and overly complicated Resident Evil story with big corporations, corrupt politicians and nefarious overlords with questionable motives and methods; where everyday Joe's are quashed in the millions and the fate of mankind rests on the shoulders of the few or the one. This time we're in Eastern Europe, in the made up country of Eastern Slav Republic, the questionable baddy is President Svetlana Belikova (voiced by Wendee Lee), her motive is to seize the oil rich parts of the country controlled by the rebels, and her means is by playing with BOW's, Bio-Organic Weapons, of course. This is also where Leon S. Kennedy (Matthew Mercer), a t-virus specialist and  hard as f investigator and our hero, comes in.

What differentiates director Makoto Kamiya's second directorial Resident Evil offering is simply put, the quality of the story and the writing. There's no derivative zombie tale, no cobbled together series of scenes to show-case increasingly lavish effects, but a real desire to present something both coherent and cohesive, and to treat both viewer and source material with some respect. At the outset there's no clear good or bad; things aren't so binary and simplistic and Kamiya confidently captures the full ambiguity and confusion of a country caught up in civil war with both sides resorting to increasingly desperate and morally-dubious tactics to win. Thing's are also kept fresh and interesting because we're not subjected to half an hour of slow contrived suspense driven build up, but thrown straight in, and expected, after some six films and six plus video games to have half an idea of about zombies, the Plaga mutations, and everything else this crazy world is able to throw at us. 

Resident Evil: Damnation is as expected, full of action with lavish and outlandish CG fights, but also has perfectly spaced interludes. Kamiya truly has the pacing down, and he even manages to make the many heavily scripted and choreographed combat scenes, which in the past have so easily becomes chores to watch, feel inventive and on point. Even the long and excessive final boss encounter was broken up in such a way as to not out stay its welcome; in fact, that it was the last big fight was lost on me until it was actually over, and to say that's a departure from Degeneration is quite the under-statement. It's also worth mentioning that the CG is at times breathtaking realistic, and dare I say beautiful, with detailed textures and ridiculous attention to detail. There are times though that the illusion is lost; perhaps things are too perfect or contrived or there was less rendering or something technical, but over-all it's never a distraction.

Damnation is Capcom's Resident Evil and true to the video-games, not the live action films, and as such it always will have, and probably should have, a 'gamey' feel. Unlike Degeneration though, here it subtly guides aesthetic and narrative rather than consuming and dictating, and thus avoids that long laboured cut-scene feel. Also taking its cues from the games the zombies are really just the opening fodder to get you used to the game mechanics with the Lickers, Majini, and increasingly outlandish bio-engineered monstrosities, in this instance, several leather clad Tyrants, the real danger once things really kick off. For a good hour though these snarling, gnarly, fast-moving gut-munchers still pose quite the threat, and there's plenty of good old fashioned gratuitous zombie head popping on offer.

Easily the best Resident Evil film, for what, some eight or nine years since Russell Mulcahy's Extinction, Resident Evil: Damnation excels in all the areas the franchise has struggled with ever since. An interesting, complex and complete story, with multi-faceted motives and authentic characters and relationships, there's also an attempt at reigning things in a little, and dare I whisper, an attempt for substance over style. Ok it's still Resident Evil, and one crazy fight to the next, incrementally turning the excessive dial up a notch each time; but for the first time in a while,  the story never feels it's being pushed aside in favour of forcing in an extra tentacle or larger horde. Easily the best video game zombie film, probably the best non-children's zombie animated film it comes highly recommended - 7/10.

Steven@WTD

Friday, 17 June 2016

Plaga Zombie: Zona Mutante (Mutant Zone) - review

2001 (Argentina)


Contains mild spoilers.

I was rather smitten with director, writer and co-star Pablo Parés and Hernán Sáez's 1997 extremely low budget zombie original. Energetic, vibrant, imaginative Plaga Zombie, transl. Zombie Plague, overflowed with everything you'd want in in an excessive bad taste non-serious zombie spectacular, and I felt Parés and Sáez should be damned proud of their first full film. With double the budget ($3000), and with all the issues they had (it took them 4 years from starting the project to get it out with all involved saying it took its toll), could they have done it again, retaining the same frenetic pace, obvious enthusiasm and authentic delight that spilled out and into those lucky enough to watch something, shall we say, less mainstream first time round? I'll cut to the chase; yes they bloody could and it was worth the pain.

Mutant Zone not only picks the story, what there was of it, up right where things were left, but also the excessive riotous tour-de-force and non stop barrage of the most putrid, gory, juvenile, imaginative and silly zombie killing ever put on screen. Nothing has changed; nothing has calmed down. It's still prosthetic madness with models and masks, buckets of fake blood; guts and spines, limbs and heads all audaciously ripped, pulled and hewn apart at every turn. As with all good Dead Alive (BrainDead) splatter comedies it's disgusting, it's dark, but it's also so excessive, so over the top it, it all becomes a spectacle; a hyper-real parody you feel your allowed to join in with. Each more and more audaciously silly kill is the joke that keeps on giving; and this is something I feel outsiders to the genre often overlook, but one Parés and Sáez have perfected; and I don't think at any point in the film I actually stopped smiling.

What of the story? Mutant Zone doesn't take itself too, or I should say, at all seriously. There's a small daft opening bit of narrative where we learn aliens are actually behind the whole thing. That they've done a deal to experiment in one small area so as to not take over the entire world,.and our heroes from the previous film, Bill (Parés), the giant cowboy ex-wrestler John West (Berta Muñiz) and Max (Sáez) find themselves unfortunate loose threads in the conspiracy. What it means is they've been summarily thrown back into to the now quarantined town without weapons or any idea as to what's really going on, there's a lot of zombies out to get them and before the hour and half are through there will be a lot running, a lot of killing and a lot of fun, if little deep or contemplative narrative.

What stops Mutant Zone from being the one trick pony, and what ultimately keeps it from outstaying it's welcome, despite, if being critical, that it is and on paper it shouldn't, is the constant imagination. For a film that is fundamentally one long chase broken up now and again with the odd skirmish, that there isn't a single trite or obvious story decision, line of dialogue, or angle  of shot is breath-taking. Each and every extravagant, and ridiculous fight, or each moment between, is out to trick and surprise you and it's a delightful ride to sit back and enjoy being on. For Parés and Sáez nothing too is off the table, too off-the wall, or even subtle or surreal; and yet it all fits, the film is cohesive with a singular identity.

It's the same trick with the zombies. Black, white, green and blue, Plaga zombies can be any hue, any level of decay, any level of mutation and any level one of many observable behavioural patterns or any combination between. Yet they're all brought together by the same undeniable level of zany fun and comic-book look and feel where perhaps having a budget where one couldn't dictate all and every minutia actually helped. It's like the traditional zombie idiom of distinct and unique individuals becoming a homogenised one is non-applicable. Here the undead each have clear and discrete character and dare I say personality which even lends itself to how they're ultimately and individually dispatched. Later we also discover they're not perhaps as one-sidedly cannibalistic as we thought, as social aspects are offered and explored. It all makes for quite the rich tapestry and quite the out the box thinking perhaps allowed when youth and inexperience take nothing off the table.

I could wax-lyrically about Mutant Zone all day. Perhaps one the best comedy splatter zombie films ever made there is so much honesty, verve and passion on play one can't help but be swept up in it all. Parés, Muñiz and Sáez also almost make the film a buddy one with on screen relationships that feel authentic and tangible, with a depth and warmth that permeates even the coldest of hearts. So could they deliver a sequel? Could they. Plaga Zone: Mutant Zone is Plaga Zombie unleashed oozing increased confidence, greater ambition and given the means to demonstrate with a larger sandbox, more time and more resources to play with. An absolute delight from start to finish you owe it to yourself to get on-board especially with a third instalment, Plaga Zombie: Zona Mutante: Revolución Tóxica, and even fourth American Invasion, sitting in the wings - 9/10.

Steven@WTD.

Thursday, 9 June 2016

Black Sheep - review

2006 (New Zealand)


Contains mild spoilers.

What do you get when you cross a large sheep farm, a crazed genetic engineer and a collection of exaggerated characters all converging right when things kick off? You get director / writer Jonathon King's barmy little b-movie rom-com Black Sheep. And to cut to the chase it's good. It's well written with strong acting and production and does everything you'd expect for a silly horror story played straight. Yet, and here's the rub, for a film about crazed mutant killer sheep it also perhaps plays it a little on the safe side.

There's Angus Oldfield (Peter Feeney), owner of the largest sheep farm in New Zealand. There's his younger brother Henry (Nathan Meister) who's returned home to settle accounts and sell his share of the farm. There's a pair of animal rights activists, a sheep handler, a housekeeper and, that's right, a genetic lab run by Dr. Rush (Tandi Wright) who's been playing god with both sheep and Angus' DNA. It's b-movie territory, so the characters are given plenty of licence to ham it up. Yet despite plenty of ammo to really joke around with, such as Henry's Ovinaphobia (the best term for the irrational fear of sheep I could find) there were times I felt the dialogue and story was holding back; that there was a fear to really let go. It's not all the time, and kudos should really be given to the accomplished script, the great performances and successful dry humour, but, and I never really thought I'd ever say this, perhaps it could have benefited from been a bit more Troma.

In time honoured b-movie tradition, quite how and for that matter why Dr. Rush was given the time, resources and authority to conduct her experiments is neither hide nor hair. What does matter is when combined with the incompetence of the animal rights brigade some toxic waste is spilled and before you can recite Mary Had A Little Lamb the whole flock has turned from fluffy white clouds to ferocious homicidal little shits hell bent on turning the green and pleasant countryside a distinct shade of red. So are they zombies and is this a zombie film? A difficult one to answer and depends entirely on which side of the zombie debate you stand. If one can handle animals as zombies then there's an argument that the insatiable hunger for human flesh they're newly consumed with would count them in. There's also a small scene in the lab with a sheep clearly deceased but still moving which is a tick for the reanimated side of things. If anything though, and especially what with all the, if rather stupid, sheep-human mutating, that this is perhaps more of a were- film albeit were-sheep than wolf. Anyway, there's sheep, they've turned into ravenous killing machines via a toxic spill and there's blood, gore, carnage, and plenty of death; and a certain ambiguity, so I'll let it sit. Also I did let Zombeavers and Poultrygeist on, and I am going for the whole zombie zoo.

I've read King stood up at the Belgian Horror Festival, he said he didn't want too much CGI to ruin his film and Black Sheep is all the better for it. Animatronics were handled by Weta Workshop, who had previously taken care of BrainDead (Dead Alive) and went on to handle Lord of The Rings, are as you'd expect top notch, if still, and delightfully so, a little hokey. And the oodles of splatter and gore, which King certainly doesn't shy away from are gruesome and handled with all the bad taste one would want.

Perhaps a little cliché, perhaps a little restrained and simple, Black Sheep is still the riotous ride, full of charm, character and dark, bloody fun. It's also exactly what you'd expect from a film about zombie sheep, which is both a good thing, and yet perhaps bad thing. Still; Excessive gore? Check. Bad sheep jokes? Check. An audaciously implausible story full of laughably b-movie ideas and black humour? Check. A perfect friends and beer film? Check. 6/10? Check.

Steven@WTD.