Contains mild spoilers.
Right. Resident
Evil: Damnation, the CGI follow up to 2008's animated snooze-fest Resident Evil: Degeneration, and not to be confused with the increasingly contrived and
style over substance live action nonsense fused together by Paul W.S. Anderson
and wife Milla Jovovich. And I wasn't optimistic. I'll be honest, I really
struggled with Degeneration. I found it hard to digest, so utterly lacking
in joy and life that it took me three sittings and a lot of caffeine to
actually get through it at all. It's wasn't bad
per se, with better than average animation and a competent, if utterly
derivative story; it was just that the experience was akin to watching a long
scripted and rather tedious video game being played out by someone else. Now,
while that feeling hasn't been completely shaken off with this second outing, I'm pleased to report that things have significantly improved in all other areas.

What differentiates
director Makoto Kamiya's second directorial Resident Evil offering is simply put, the quality of the story and the writing. There's no derivative zombie tale, no cobbled together series of scenes to show-case increasingly lavish effects, but a real desire to present something both coherent and cohesive, and to treat both viewer and source material with some respect. At the
outset there's no clear good or bad; things aren't so binary and simplistic and Kamiya confidently captures the full ambiguity
and confusion of a country caught up in civil war with both sides resorting to
increasingly desperate and morally-dubious tactics to win. Thing's are also kept fresh
and interesting because we're not subjected to half an hour of slow contrived
suspense driven build up, but thrown straight in, and expected, after some six films
and six plus video games to have half an idea of about zombies, the Plaga mutations, and everything else this crazy world is able to throw at us.

Damnation is Capcom's Resident Evil and true to the video-games, not the live
action films, and as such it always will have, and probably should have, a
'gamey' feel. Unlike Degeneration though, here it subtly guides aesthetic and
narrative rather than consuming and dictating, and thus avoids that long
laboured cut-scene feel. Also taking its cues from the games the zombies are really
just the opening fodder to get you used to the game mechanics with the Lickers,
Majini, and increasingly outlandish bio-engineered monstrosities, in this instance, several leather clad Tyrants, the real
danger once things really kick off. For a good hour though these snarling,
gnarly, fast-moving gut-munchers still pose quite the threat, and there's plenty of good old fashioned gratuitous zombie head popping on offer.

Steven@WTD
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