Contains mild spoilers.
There's
nothing intrinsically wrong with Sony's CG animation departure from the
increasingly over the top on screen antics brought to the big screen by Paul
W.S. Anderson. If anything being a return to the franchise's video game roots
Sony should be applauded. It's no longer the Milla Jovovich show instead going
back to a time of feisty and moody young heroes battling geopolitical greed and
corruption and trying to protect a world from big baddies with some really
nasty biochemical goodies. I've read the film is ultimately fan service,
written for those invested in the deep convoluted story arcs and quiet
suppressed sexual tensions; Resident Evil 4.5 without the game-play. Now I've
played through RE4, 5 and 6 and respect the film for playing out as an elongated
cut scene, but this is ultimately the heart of the film's problems too.
The
thing about video game cut scenes is they're intrinsically, and I may be
opening myself up for some heat here, boring. Good cut scene design is to keep
it brief and to use them as extremely satisfying rewards and momentary respite
for completing a particular intense sequence of game play. You make it through
the airport finally scurrying outside to be rescued just before the zombies
catch up; cut scene of shooting guns, the survivors hugging one another, a bit of exposition to set up the next chapter, then back to shooting zombies in the
head. The problem here is the interspersed interactive game play between each
cut scene is more cut scene. There's still the 'BIG' dramatic cut scenes but
the action in between that you feel you should be playing is played out for
you. It's not you running to the doors, it's you watching someone else running
towards the doors. And there's a problem with this.
I wanted
to like Resident Evil: Degeneration, it played with some nice ideas, the action
scenes were entertaining, the dialogue pretty crisp and coherent, the voice acting
good and the animation competent; it's just whatever I tried, namely coffee,
opening all the curtains, opening a second screen on my lap with saucy pictures
of Milla on, I just couldn't keep my eyes open. I'll freely admit that it
probably didn't help that I'm not au fait with the full RE mythology, having
not played 1-3 and if I'm honest I didn't pay too much attention to the cut
scenes and story of 4,5 and 6, and as such maybe the film just isn't for me.
Putting aside the question as to whether Resident Evil: Degeneration is deserving of automatic praise because it stays true to its origins against Anderson's bastardisation, my main problem with it is that the story is incredibly bland and tiresome. Derivative
narratives can work to a certain extent in video games because they're not the
main focus. For most action titles the story is there to enable some amazing
fire fights and set pieces; take it out and critique it in any serious way and
most likely it'll all fall apart. With some pretty uninspiring whingey
characters, cookie-cutter villains and weary locations there's never any
moments to really get excited about and even the final boss fight, which lasts
a good half of the film never gets the heart racing, which is a shame as
there's not an awful lot wrong with the presentation.
After
the constant drive from Anderson to move away from telling anything resembling
a good old zombie survival story there's a lot commend in director Makoto
Kamiya's decision to focus on a small group of survivors versus a plane load of
t-virus traditional zombies, at least for the first half of the film anyway.
The action also comes thick and fast as snarling, blood thirsty, ambling undead
ankle biters demonstrate how easily they can replicate given a good food
source. There's a bit too much deliberate and obvious visual exposition to
teach us how zombies work (head shots, biting, they're not human, alive or
nice); I mean c'mon it's 2008, but at least they do stick to the rules. As said
with the second half and the introduction of the g-virus RE does what RE does
and goes a bit manga and implausibly excessive. It's just even with buildings
exploding, rockets being fired and people being batted about like paper balls
it was just hard to get too excited about the whole thing, though I think I
know why.
Watching
someone else play a video game is generally quite a dull experience, especially
when the danger that they might actually do something wrong or die has also
been removed. Add to this a story that's safe, derivative and really feels like it's dragging the whole thing out to come in longer, and you end up
with a film that's wholly flat; competent yes, but incredibly dull. As said,
and reading the many positive reviews this has got, I can see an appeal, to some, of a fairly safe resident evil fan film that doesn't deviate too far from what is
required; yet to the rest of us and as a film in its own right, zzzzzzzzz, 4/10.
Steven@WTD.
I LOVE this review. This movie TOTALLY feels like watching someone else play a video game. Both of the RE CGI films left me pretty much ASLEEP.
ReplyDeleteThe sad thing is, there was probably SO MUCH work that went into these.
Cheers, honestly this was may be the hardest film I've watched. I struggled so much keeping my eyes opened and like you said you can tell a lot of effort and money went into making it.
DeleteI might save the second for when I have insomnia.